Lumiar’s curriculum is organized based on competencies and skills and approaches the knowledge areas through Learning Modules and Workshops.

From the Nursery to the Basic Education, the idea behind the actions of all masters and tutors is to treat learners as active players in their learning process. With that in mind, Projects, Modules and Workshops are developed according to the interests of each group and individual.

At the end of each two-month period, the team conducts, together with the learners, an assessment of all the topics of interest of each one and the entire planning is carried out based on this process. Therefore, competencies, skills and contents are approached according to the different relevant contexts. Although Lumiar’s curriculum uses the Brazilian Curriculum Standards as a reference, it is actually built collaboratively with the learners themselves.

Lumiar believes that the curriculum involves all the school elements experienced by the learners. The way activities are approached, the learning spaces and the social interactions are crucial aspects of the school daily life. Therefore, in addition to participating in Projects, Modules and Workshop, learning takes place through the relationship with the tutor, the master, the employees and all other learners, through the freedom and the autonomy provided to each person involved in the process and through all planned or unexpected exchanges.

Lumiar understands that the one adopted must be a living curriculum which is gradually deployed as everybody progressively builds and experiences it, by planning and re-planning the actions according to the individual and collective needs and demands.


The Project is a work path that requires the participation of each group member, according to their abilities in order to jointly build a product which is mutually consensual, planned and organized.

The problem-solving oriented activities display the following characteristics:

  • Each and every participant must regard them as relevant and realistic;
  • They must be relevant to all participants and/or facilitate new learnings;
  • Such problem-solving activities must be meaningful considering the students’ context

The project, as a whole, must be challenging, compelling and, whenever possible, it should foster the learners’ creativity and bring about the engagement of complex and meaningful mental processes.

In varied contexts, it must offer conditions for learners to make proper decisions, the capacity for them to cooperate and work in teams and, above all, encourage them to design something new in an ethical manner at all times.


Because it is an educational path that puts into practice social competencies such as communication, teamwork, conflict management, decision-making and processes evaluation.

The project is an intentional activity with a clear purpose that renders unity to the actions to be deployed provided there is interaction between the teachers and the students.

At Lumiar, masters and learners raise issues and/or topics and turn these issues and/or topics into projects by means of a joint process involving discussion and screening. Therefore, at Lumiar, all proposals which involve the learners and allow them to become accountable for their learning and development process are highly valued.